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STUFF I MADE

Things i made in 2021


PROCEDURAL EXPERIMENTS

Began to experiment with procedural generation, maybe to make a game out of this, not sure.

Just the idea of an algorithm generating an infinite virtual world is fascinating to me, and i love the idea of making a piece of software that feels alive and independent of the user's input.

Had been active in the procedural generation community on Reddit, there is a lot of interesting gamedev stuff out there.

PROCEDURAL 0 PROCEDURAL 1

METAL VOMIT

Made a mecha themed runner for the Blackthornprod Game Jam #3 with the theme "less is more". The way i implemented the theme is by being minimalist in the mechanics and aesthetics: The game is played with just one button and all the graphics are made in a grayscale color scheme.

Metal Vomit was also my first "3D game" with all the game models and textures made by me, a fun stepping out of my confort-zone, as i never did 3d modeling before.

Play online/download at itch.io.

METAL VOMIT

PATHETIC MEATSACK

Made a 2D Arcade Boss Rush game for the Screamortality game jam.

Take control of a modified human being that now is just reduced to an ugly blob of meat with a gun. Fight and endless stream of pain-inducing machines or die like a pathetic meatsack.

For the graphicals i experimented with using real photos taken from free stockphotos sites, using a cut-out animation style. Have to repeat these techniques for a future game, looks really cool and is surprisingly easy to make.

Play online/download at itch.io.

PATHETIC MEATSACK

HOMUNCULUS SURGEON

Entered GMTK Game Jam 2021, the jam's theme was "Joined Together"

Your humanoid creations are all messed up. Use a scalpel to separate as many siamese twin homunculus as you can in the given time.

For this jam i tried to make something completely different from my usual arcadey shoot-em-ups, going for a goofy "surgeon" simulator.

Play online/download at itch.io.

HOMUNCULUS SURGEON

ISAIA 1314

Joined the RNDGAME JAM II, a jam where the theme is given by a random idea generator.

The theme i got was "Beasts of treason", so i made a shoot em' up where the main character is a renegade angel a.k.a a demon, fighting his friends turned foes.

This jam started around the time i was was learning and experimenting with Pico8, a "fantasy console" that emulates the restriction of 80s computers and consoles. Scary as it sounds, i think the best way learn how to use a game engine is making a game in a short amount of time, so i did that. To my surprise, the game got a positive reception and ended looking like a lost NES shoot em' up.

Play online/download at itch.io.

ISAIA 1314

GATORO

Joined the VimJam 2, with the themes "Boss" and "on the edge". Still obsessed with pico8, and very pleased with the end result of Isaia1314, i decided to make another arcadey pico8 shooter.

Take control of Gatoro, a cat that just saw a demonic entity appear outside his apartment. Fight this strange visitor on the edge of your building roof.

Another aim of this proyect was implementing in Pico8 a very common aspect of my games: having a cutscene. I think i like animating as much as coding mechanics, and making animation from scratch is double the fun.

Play online/download at itch.io.

ISAIA 1314